Gauntlet of Legends
The 9 challenges of Gauntlet of Legends (Challenge Mode, after the first ending). Rewards on the first clear only. Each gauntlet unlocks once all its opponents have been defeated in the game; “Relic Holders”, after the other 8.
Three Tigers
Opponents (3, in order)
- 1"Tiger Vanguard"The quoted "Tiger Vanguard" of the secret area, father of the other 2 tigers.
2Mad Tiger- 3Tiger Vanguard
First-clear rewards
Recommended gear
No detailed guide: this build comes from the 3 tigers' boss sheets. They inflict no bane. Immobilize cuts their sabre strings. Rock Solid deflects the combos of Mad Tiger and the first tiger; instead, Cloud Step answers Tiger Vanguard's vanish and punch. Red Tides: the first tiger fears fire. Before entering, take Tiger Subduing Pellets and an Evil Repelling Medicament.
Four Monks
Opponents (4, in order)
First-clear rewards
Recommended gear
No detailed guide: this build comes from the 4 monks' boss sheets. Non-White inflicts Chill and Poison: take the Fiery Gourd, Body-Warming Powder and Antimiasma Powder. Wind Tamer opens a window on Non-Void. Immobilize Non-Void only while he is tangible. Save your spells for Non-Able's phase 2. Ashen Slumber suits Non-Pure, Red Tides suits Non-White and Non-Able.
Four Loongs of Four Waters
Opponents (4, in order)
First-clear rewards
Recommended gear
No detailed guide: this build comes from the 4 loongs' boss sheets. All 4 inflict Shock: carry Shock-Quelling Powder. Thunderstone, the Loongscale set and Thunderbolt Horn also protect you. Wind Tamer stuns the Black, Cyan and Yellow Loongs. Rock Solid deflects the Yellow Loong's first aerial pass and stops the whole assault.
The Valiant Six
Opponents (3, in order)
First-clear rewards
Recommended gear
No detailed guide: this build comes from the 3 duos' boss sheets. Quick as Fire inflicts Burn and Top Takes Bottom sets the floor ablaze: the Fireproof Mantle handles both. Immobilize breaks their teamwork. Bring down Cloudy Mist first: Misty Cloud relies on him to see. Cloud Step disorients the last duo when they alternate.
Shadowy Assembly
Opponents (6, in order)
1Centipede Guai
2Baw-Li-Guhh-Baw
3Beetle Commander
4Violet Spider
5The Scorpionlord
6Emerald-Armed Mantis
First-clear rewards
Darkened Eye lets you craft
Leeching Centipede Staff
Kun Steel × 2
Sour Wine
Recommended gear
Guides run the Golden set, which helps build Qi, with the Qing Mallet or the Dark Iron Staff and the Plantain Fan. Boshan Censer greatly cuts damage once your gourd is empty, and the Qing-Tian Gourd holds 1 sip that comes back every 30 s. 4 of the 6 opponents poison: Antimiasma Powder and the Cuo Jin-Yin Belt Hook. Rock Solid deflects their key attacks. The Plantain Fan pins the Mantis to the walls in phase 2.
Collective Strength
Opponents (6, in order)
First-clear rewards
Radiating Cosmo lets you craft
Qing Mallet
Kun Steel × 2
Robust Antler
Recommended gear
Guides vary. Crit option: Golden set, Adept Spine-Shooting Fuban Staff, Cat Eye Beads, Amber Prayer Beads, 2 Tiger Relics. Strength option: Yaksha set and Dark Iron Staff. Defense option: Earth Rakshasa, Boshan Censer and Qing-Tian Gourd. The Scorpionlord poisons and the Yellow Loong shocks: take Antimiasma Powder and Shock-Quelling Powder. Wind Tamer knocks back Yin Tiger and stuns the Yellow Loong. Rock Solid works on Yin Tiger, the Scorpionlord and the Yellow Loong.
Monkey Mind
Opponents (2, in order)
First-clear rewards
Recommended gear
Guides rely on damage reduction and the Ironbound Resolve skill. The Stone Monkey inflicts Chill and Burn: take Body-Warming and Body-Cooling Powders. Ring of Fire heals you, builds Focus and shields you from the cold. The Plantain Fan is very effective on both opponents. Against the Broken Shell, Immobilize can replace Ring of Fire, paired with A Pluck of Many.
Brothers of Mei
Opponents (6, in order)
1Whiteclad Noble
2Yellow-Robed SquireNew: he summons sand swords and launches them at you. Beware the biggest one, which he charges.
3Green-Capped MartialistNew: two chakrams instead of one, chasing fire wisps and a clone attack with three blazing chakrams.
4Venom DaoistNew: he teleports more often, his sword dashes are faster and he has a new slash combo.
5Pale-Axe StalwartNew: stronger and more aggressive. In berserk mode, with red eyes, his combo ends with a shockwave axe smash: dodge it.
6Erlang, the Sacred DivinityThis is Erlang, the Sacred Divinity. Update 1.0.14 fixed an abnormal block gauge recovery in this gauntlet.
First-clear rewards
Recommended gear
No detailed build in the guides: this build comes from the 6 opponents' boss sheets. Erlang inflicts Shock: Shock-Quelling Powder and Flower Primes, which clear banes with every sip. The Plantain Fan drains his guard gauge. The Fireproof Mantle protects you from the Green-Capped Martialist and the Pale-Axe Stalwart's fireballs. Immobilize, Rock Solid and the Wandering Wight help against all of them. 4 opponents have new moves.
Relic Holders
Opponents (6, in order)
1Black Bear Guai
2Yellow Wind Sage
3YellowbrowUpdate 1.0.14 fixed a bug that could make him permanently invisible in this gauntlet.
4Hundred-Eyed Daoist Master
5Yaksha King- 6Erlang ShenErlang's giant form, shown as "Erlang Shen" on the gauntlet screen.
First-clear rewards
Heart At Ease lets you craft
Fanged Cyan Staff
Kun Steel × 2
Recommended gear
The most cited build pairs the Dark Iron Staff with Rock Solid, plus the Gold Suozi Armor, the Plantain Fan, the Wandering Wight and defensive curios. The Fragment of the Ocean-Settling Pillar extends the Great Sage form. Black Bear Guai burns and the Hundred-Eyed Daoist Master inflicts Shock, Poison and Burn: take the powders. Against Yellowbrow, skip Immobilize and A Pluck of Many: he turns them against you. Take Ring of Fire instead; Cloud Step can replace Rock Solid. The Yaksha King staggers under heavy attacks.
Curses (9, optional)
You freely pick curses before a gauntlet. Each one is worth 1 to 4 difficulty points, 21 for all 9. With no curse, the game shows “Tough as Usual”; with all of them, its highest difficulty. The reward is granted at the usual difficulty.
Opponents' Maximum Health will massively increase; they will slowly recover Health if not attacked for a brief moment.
Maximum Health will be reduced to initial value.
All spells will be disabled in combat.
The Stamina cost of dodging will be tripled.
The opponents must be defeated within a set time. Failing to do so, whether by death or timeout, results in defeat.
Gourd Uses will not be replenished after victory.
The Vessel and Spirit equipped will be disabled in combat.
All On-Hand Medicine is disabled during combat.
Opponents will be unaffected by Four Bane Effects.