Relics and talents
6 relics, 3 talents each. Each time you obtain a relic, you get 1 point and pick whichever talent you want among those left: the others wait for the next cycles. Relics 1 to 5: 1 point per cycle, so all 3 talents in the 3rd cycle. Free Mind, granted at the start of cycle 2: 1 point if Erlang, the Sacred Divinity, was defeated in the previous cycle, then 1 point per victory over him in the current cycle.
Talents activated: 0/3. 1 more talent to choose in this cycle.
Considerably increases Focus gained upon consecutive successful Light Attack hits.
Upon a successful hit with Unveiling Strike, the Cooldown of this spell is massively reduced.
Considerably increases Critical Hit Damage.
Talents activated: 0/3. 1 more talent to choose in this cycle.
Slightly extends invincibility of the first move of all Varied Combos.
Narrows the window of Rock Solid Deflection, but returns half of the Mana cost of the Spell upon a Deflection.
Temporarily increases Attack after a Perfect Dodge.
Talents activated: 0/3. 1 more talent to choose in this cycle.
Gains a moderate Damage Bonus for a short time after casting a spell.
Focus Points can be charged up to 4 within the Ring of Fire.
Moderately extends Dodge invincibility duration.
Talents activated: 0/3. 1 more talent to choose in this cycle.
After consuming medicine, increases the Critical Hit Chance of the next attack.
Immobilize affects all enemies around the target.
Each equipped Soak slightly increases the Health recovery of the Drink.
Talents activated: 0/3. 1 more talent to choose in this cycle.
Massively reduces the Stamina cost of all charged Heavy Attacks.
Considerably increases Maximum Health.
Considerably increases Four Banes Resistance.
Talents activated: 0/3. Granted at the start of cycle 2.
Moderately increases Light Attack Damage.
When the Destined One performs certain powerful moves, the Duplicates will follow suit.
For a short duration after activating the Life-Saving Strand, escapes death and gains significant Damage Reduction.