EndgamerBlack Myth: Wukong
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Verdant Path

Son of Stones石子

Optional
Defeated
What it inflicts
No status effect
Phases
1 phase
Equipment
One set

Recommended gear

With what you can have when you first come across it.

Editor's pick Immobilize is your best tool against it: with the 4 Bronze pieces, crashing an immobilization deals extra damage and greatly shortens its cooldown, and the Stranded Loong's Whisker extends it after a sip. Umbral Abyss tanks its big discharge; Dark Thunder, if you have it, makes you immune to lightning damage while transformed.

Weapon attack
80
Armor defense
74
Resistance: Burn
+7

Base values, before upgrades, from the registry.

Yaksha Armor Set: 12 Cold Iron Leaves, 6 Fine Gold Thread and 29,100 Will for the 4 pieces. In Chapter 6, the Supreme Celestial Inspector gives 2 Fine Gold Thread, the shrines sell 2, and several other optional bosses drop 1 each: the Jiao-Loong of Waves, each of the 4 Poison Chiefs and Lang-Baw-Baw; the Son of Stones will give you 1 more. As an alternative to the Bronze set, its 4 pieces greatly raise the damage you deal, and the damage you take.

For the weapon, the Bishui Beast Staff or the Staff of Blazing Karma if you have their materials: 4 Gold Tree Cores each; the Supreme Celestial Inspector gave you 2 and the shrines sell 1. Otherwise, keep the Chitin Staff.

The fight

A single fight, a single health bar. Slow and predictable, it is very large and mostly strikes with lightning: the glow around it is a charge, released as projectiles or waves of lightning around it, stronger and stronger when it raises its arms, up to an explosion. After this discharge, it collapses and stays down for a long time: that's your big opening.

One set: a single fight, with no shrine or pause.

Spells, transformation and soaks are set at a Keeper's Shrine (soaks also with the Shen Monkey), never during a fight: what you bring into a fight stays until the end. One spell per category: Cloud Step and Rock Solid exclude each other, pick one before the fight.

What it inflicts

  • No status named: its lightning, projectiles and discharges are lightning attacks. Shock-Quelling Powder, recommended against it, clears Shock and briefly raises your Shock Resistance.

Attacks to watch

  • Electric discharge: the lightning grows stronger while it raises its arms, then explodes. Get as far away as you can, or tank it under Umbral Abyss; during the charge, hit it from the side, then dodge when its arms go up.
  • One-handed swipe: it leans to the side and sweeps you with its arm, then falls and keeps rolling toward you. Back off as soon as it leans.
  • Ground slam with both fists: lightning strikes beneath it. Get behind it to hit safely.
  • Its glow telegraphs its electric attacks, including projectiles thrown from range: watch for it to dodge in time.

What works

  • Immobilize: when it gets back up after its roll, freeze it to strike; at the start, Immobilize and a string of quick attacks make it stand up. Immobilize
  • After its big discharge, it stays down for a long time: rush in and give it everything, A Pluck of Many included. A Pluck of Many
  • Plantain Fan: when it gets up, the gust staggers it and cuts off its lightning attacks; follow up at once. Plantain Fan
  • Keep Shock-Quelling Powder on a quick slot against its lightning damage. Shock-Quelling Powder

Strategy

  • Land behind it: it doesn't stand up right away, enough for a few free hits; back off if it leans to the side to push you away with its arm.
  • It only attacks if you provoke it: you can fly past it on your way to the Giant Shigandang. Giant Shigandang
  • An easy fight: it is slow, predictable, and spends a lot of time on the ground after its discharges.

Access

Foothills, on the edge of a cliff at the far end of the area, beyond the big lake: from the cliff's edge where you end up after the Supreme Celestial Inspector, look slightly left, toward a blue-green glow. Fly closer on the Somersault Cloud: it sits on the edge clapping, and won't attack unless you provoke it. Land behind it and strike: it tries to drive you off, strike again and it stands up to fight. Optional, on the way to the Giant Shigandang and the Water Curtain Cave.

What it gives

It yields about 2,050 Will: recorded values are 2,043 and 2,051.

Updates

No published update changes this boss.

In NG+

In NG+, you keep your gear, spells, transformations and spirits, and bosses are tougher. Key items don't carry over: the chapter's quest items must be taken again.

Page checked on October 19, 2026.