EndgamerBlack Myth: Wukong
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Turtle Island

Kang-Jin Star亢金星君

Mandatory
Defeated
What it inflicts
Shock
Phases
2 phasesa single health bar; around half, her hair turns white and she doubles down on lightning
Equipment
One setno shrine or checkpoint between the phases

Recommended gear

With what you can get before this boss, in your first cycle.

Editor's pick Kang-Jin Staff, Snout Mask, Ebongold Gaiters, Tiger Tally and Jade Lotus Gourd are recommended against her: the gaiters boost the strike that follows Cloud Step, and the gourd heals your duplicates. Azure Dust makes you immune to the Four Banes while transformed; the Galeguard chest piece and the Thunderbolt Horn add Shock Resistance.

Weapon attack
70
Armor defense
85
Resistance: Shock
+4

Base values, before upgrades, from the registry.

The fight

A single fight. In human form, she alternates ranged lightning spells and close-range strikes, and briefly turns into a lightning dragon in the air for a lightning storm or a body slam. Around half health, her hair turns white: more aggressive, she ends her combos with lightning, plunges the arena into a storm and throws a swarm of electric spears. In the end, she crashes into the cymbals and frees Zhu Bajie.

One set: no shrine or pause between the two moments, and the Shock stays the same.

Spells, transformation and soaks are set at a Keeper's Shrine, never mid-fight: what you bring into a fight stays until the end. One spell per category: Cloud Step and Rock Solid exclude each other, pick one before the fight.

What it inflicts

  • Shock: all her attacks are electric, and the storm that darkens the arena around half health almost certainly shocks you. While shocked, you take more damage.

Attacks to watch

  • Grab: her hands charge with electricity, then she lunges at you. In the second half, a successful grab chains several unavoidable hits: dodge sideways or backward as soon as her hands crackle.
  • Dome: she floats and creates an expanding electric dome around her, then a ground ring that travels far. Back off, then jump or use Pillar Stance over the ring; on a slope or a rock, it passes under you.
  • Tracking lightning: circles follow you on the ground, then burst, followed by a projectile thrown straight at you. Dodge when the circle crackles, then a second time.
  • 5 lightning balls, thrown in several goes, the last 2 together: dodge as each ball comes down. In the second half, she throws 3 at once, several times in a row.
  • Spear swarm, in the second half: she rises, throws electric spears in several directions, then dives with a giant spear that explodes after a delay. Cloud Step or sidesteps, then get away; exhausted afterward, she gives you a long attack window.

What works

  • Immobilize, then A Pluck of Many right at the start, and keep mana for the second half. Immobilize, A Pluck of Many
  • She staggers easily: charged attacks, ideally while running from Smash Stance, then Immobilize and light combos; the Wind Tamer keeps her grounded. Wind Tamer
  • Shock-Quelling Powder, especially right after the storm that darkens the arena. Shock-Quelling Powder
  • Azure Dust: the rock form is immune to the Four Banes, Shock included. Azure Dust

Strategy

  • Don't waste spells or hits while she is in the air or in dragon form: dodge and wait for her to come back down.
  • Against the lightning striking the ground, run in a square around the arena.
  • Ring of Fire helps you heal but doesn't protect against her projectiles: keep Immobilize instead.
  • Cloud Step against her projectiles and spears, Rock Solid against her close-range strikes: pick the one that suits your playstyle.

Access

Bitter Lake, Turtle Island. From the Warding Temple shrine, after the second Macaque Chief fight, follow the path on the left, climb the slope and slide down the big snowy slope: the slide drops you on Turtle Island, where she waits by the giant cymbals. Mandatory: winning frees Zhu Bajie.

What it gives

Will: 1,573

Unlocks

Winning frees Zhu Bajie, trapped in the cymbals: he then travels with you across the Bitter Lake.

The Loongscale set can then be crafted at a shrine; its 3 pieces greatly reduce Shock duration, an asset against Yellowbrow at the end of the chapter.

Updates

Update 1.0.13: fixed a bug that could make her die unexpectedly under certain conditions.

In NG+

In NG+, you keep your gear, spells, transformations and spirits, and bosses are tougher. Key items don't carry over: the chapter's quest items must be taken again.

Page checked on October 16, 2026.