EndgamerBlack Myth: Wukong
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Grand Chamber

Elder Jinchi金池长老

Secret area
Defeated
What it inflicts
No status effect
Phases
1 phase
Equipment
One set

Recommended gear

Coming back later: everything you can get in Chapter 1 without beating it.

Editor's pick Jinchi can wait until the end of the chapter: on top of the Staff and Serpentscale pieces come Cloud Step and the Agate Jar (+14 Defense), earned against the Black Wind King.

Weapon attack
40
Armor defense
49
Resistance: Poison
+2

Base values, before upgrades, from the registry.

The fight

A single health bar. He is a stronger version of the Wandering Wight: same basic moves, longer combos, more health. Below half health, he levitates, becomes invulnerable and chants while his minions walk toward him to heal him; he can also make them glow so they rush at you and explode.

One set: the fight changes pace, not nature.

Spells, transformation and soaks are set at a Keeper's Shrine, never mid-fight: what you bring into a fight stays until the end. Nothing reliable confirms that armor can be swapped mid-fight: a page only offers a per-phase variant when a shrine or a checkpoint separates the phases.

What it inflicts

  • No documented status effect.

Attacks to watch

  • Golden light burst, announced by a pose and a glowing hand.
  • Ground shockwave that explodes 3 times, plus an aftershock when he lifts his hand.
  • Golden minions that chase you and explode: run away from them.

What works

  • Kill his minions before they reach him: otherwise he absorbs them to heal.
  • Like the Wandering Wight, he staggers on the last hit of a light combo.
  • Immobilize: cast mid-attack, he may not be staggered when the spell ends; keep some mana for after the levitation. Immobilize
  • Red Tides: a second health bar, useful against the exploding minions. Red Tides

Strategy

  • Practice on the Wandering Wight first: their moves are alike.
  • Open the chest near the Grand Chamber shrine before the fight: it holds Guanyin's Prayer Beads.
  • After he misses a long combo, close in for a light combo; otherwise, running heavy attacks while Immobilize recharges.

Access

Ancient Guanyin Temple, secret area: ring the chapter's 3 bells, behind Guangzhi, behind Guangmou, then on the left path just after Whiteclad Noble, before the cave. The 3rd one teleports you: climb up to the Grand Chamber shrine, the boss is further on. Optional, can be done later.

What it gives

Will: 2,000

Unlocks

The Fireproof Mantle does not drop in the arena: after the fight you are sent back to the 3rd bell; take it from the body hanging from the tree.

Updates

No published update changes this boss.

In NG+

In NG+, you keep all your gear, spells and spirits, and bosses have more health and hit harder. The new moves announced by the developers are in Challenge mode (Gauntlet of Legends), outside the scope of these pages.

Page checked on October 15, 2026.